How to Play Ultimate Frisbee in 10 Simple Rules

Ultimate in 10 Simple Rules

If you’re wanting to get started playing Ultimate frisbee and want to read the basic rules that make up the sport, this list will be for you. To read the entire rulebook and learn more, click the link below the list. These aren’t all of the rules but the 10 most basic to get you started on the field.

  1. The Field: Ultimate is played on a field similar in size and utility to a football field. A regulation field is 70 yards long, 40 yards wide, and has endzones 20 yards in depth.

  2. Initiate Play: After each point is scored, teams line up on opposite endzone lines, and the disc is put into play by the scoring team “pulling” to the other, receiving team.

  3. Scoring: One point is scored when a team obtains possession of the disc inside the 20x40 yard endone that they are attacking.

  4. Movement of the Disc: The disc moves around the field by passes only. As in basketball, a player may not run while holding the disc, and must maintain one point of contact, called a pivot, with the ground at all times. When a defender is within a 10 foot range of the thrower, he/she may audibly impose a stall count of 10 seconds, the end of which forces the disc to change possession to the opposite team.

  5. Change of Possession: Turnovers occur when the stall count reaches 10 seconds, the disc touches the ground before being caught, the disc is intercepted by the defending team, the disc touches a surface that is out of bounds, and when a point is scored. In every situation but the last, the defending team picks up the disc where it was last in play, and assumes the offensive role.

  6. Substitutions: Seven players per team play on the field per point, and may only be substituted out between points, when an injury occurs, or when a timeout is called.

  7. Non-Contact: Players are not allowed to contact one another to affect a play, either intentionally or incidentally. When this happens, a foul occurs.

  8. Fouls: If contact between players disrupts possession, play is resumed as if the foul had not occurred.

  9. Self-Officiating: All fouls and infractions are disputed and resolved by the players on the field.

  10. Spirit of the Game: SOTG is an expectation that all players involved practice fairness and respect, regardless of how competitive the game gets, or the result.

To read the Official 11th Edition Rules of Ultimate click here.