What is Ultimate? - Rob McLeod

Ultimate is a non-contact, self-refereed team discipline played with a 175 gram flying disc. At each end of the playing field there is an end zone.  Each team defends one endzone. They score a goal if one of their players catches the disc in the opposite end zone. There are 7 players per side and the field is 64 metres long (70 yards) and 37 m wide (40 yards) with 18 m endzones (25 yards).

Imagine the non stop energy of a hockey game played on a football field. Two teams of 7 players battle for the disc, each player trying to out cut, out throw, out run, out jump, and out smart their opponents to advance the disc to the opposing endzone. Because each players’ position is relative to the disc, and the disc is always moving, the game is always moving.

While ultimate is played by both men’s and women’s teams, the most popular form is mixed gender, and the promotion of gender equity within the sport has been paramount to its extraordinary popularity and growth.

Organized ultimate is currently played in more than 90 countries around the world, and since 2001 mixed gender ultimate teams have participated in the IWGA World Games. Since 1983, WFDF has organized the World Ultimate Championships in locations all over the world, covering divisions such as juniors, open, and masters.

Ultimate in 10 Simple Rules

  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
     

  2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
     

  3. Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
     

  4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
     

  5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
     

  6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
     

  7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
     

  8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
     

  9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
     

  10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

To find out more about ultimate & flying disc sports, select your country and visit your federation website: http://wfdf.org/about/wfdf-members/members. If your country is not in the list, please Contact WFDF to be connected with someone in your region.

ROB McLEOD
MOTIVATIONAL SPEAKER & FRISBEE AMBASSADOR

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